unity3d - App does not start on Android and force close -
i have created test scene in unity has 1 cube , directional lightening. when installed in avd name of app display , shows nothing...
i not figure out error.. or making application stop running
avd setting used are
target: 4.0.3 api level 15
skin: hvga
ram: 512 vm: 32
internal storage: 200mb
sdcard:2gb
i/androidruntime( 474): note: attach of thread 'binder thread #3' failed d/androidruntime( 549): d/androidruntime( 549): >>>>>> androidruntime start com.android.internal.os.runtimeinit <<<<< d/androidruntime( 549): checkjni on d/androidruntime( 549): calling main entry com.android.commands.am.am i/activitymanager( 77): start {act=android.intent.action.main cat=[android.intent.category.launcher] flg=0x10200000 cmp=com.asdasd.cd/com.unity3d.player.unityplayernativeactivity} pid 549 d/permissioncache( 36): checking android.permission.read_frame_buffer uid=1000 => granted (22624 us) w/windowmanager( 77): failure taking screenshot (130x195) layer 21005 d/androidruntime( 549): shutting down vm d/dalvikvm( 549): gc_concurrent freed 99k, 77% free 480k/2048k, paused 0ms+1ms i/androidruntime( 549): note: attach of thread 'binder thread #3' failed i/activitymanager( 77): start proc com.asdasd.cd activity com.asdasd.cd/com.unity3d.player.unityplayernativeactivity: pid=559 uid=10041 gids={} w/networkmanagementsockettagger( 77): setkernelcountset(10041, 1) failed errno -2 i/dalvikvm( 77): jit: resizing jittable 4096 8192 i/armassembler( 36): generated scanline__00000077:03515104_00009002_00000000 [127 ipp] (149 ins) @ [0x413fba80:0x413fbcd4] in 869530 ns i/process ( 77): sending signal. pid: 559 sig: 3 i/dalvikvm( 559): threadid=3: reacting signal 3 i/dalvikvm( 559): wrote stack traces '/data/anr/traces.txt' d/dalvikvm( 559): trying load lib /mnt/asec/com.asdasd.cd-2/lib/libmain.so 0x41023f78 d/dalvikvm( 559): added shared lib /mnt/asec/com.asdasd.cd-2/lib/libmain.so 0x41023f78 i/process ( 77): sending signal. pid: 559 sig: 3 i/dalvikvm( 559): threadid=3: reacting signal 3 i/dalvikvm( 559): wrote stack traces '/data/anr/traces.txt' i/process ( 77): sending signal. pid: 559 sig: 3 i/dalvikvm( 559): threadid=3: reacting signal 3 i/dalvikvm( 559): wrote stack traces '/data/anr/traces.txt' i/process ( 77): sending signal. pid: 559 sig: 3 i/dalvikvm( 559): threadid=3: reacting signal 3 i/dalvikvm( 559): wrote stack traces '/data/anr/traces.txt' i/process ( 77): sending signal. pid: 559 sig: 3 i/dalvikvm( 559): threadid=3: reacting signal 3 i/dalvikvm( 559): wrote stack traces '/data/anr/traces.txt' i/process ( 77): sending signal. pid: 559 sig: 3 i/dalvikvm( 559): threadid=3: reacting signal 3 i/dalvikvm( 559): wrote stack traces '/data/anr/traces.txt' i/process ( 77): sending signal. pid: 559 sig: 3 i/dalvikvm( 559): threadid=3: reacting signal 3 i/dalvikvm( 559): wrote stack traces '/data/anr/traces.txt' i/process ( 77): sending signal. pid: 559 sig: 3 i/dalvikvm( 559): threadid=3: reacting signal 3 i/dalvikvm( 559): wrote stack traces '/data/anr/traces.txt' i/process ( 77): sending signal. pid: 559 sig: 3 i/dalvikvm( 559): threadid=3: reacting signal 3 i/dalvikvm( 559): wrote stack traces '/data/anr/traces.txt' i/process ( 77): sending signal. pid: 559 sig: 3 i/dalvikvm( 559): threadid=3: reacting signal 3 i/dalvikvm( 559): wrote stack traces '/data/anr/traces.txt' i/process ( 77): sending signal. pid: 559 sig: 3 i/dalvikvm( 559): threadid=3: reacting signal 3 i/dalvikvm( 559): wrote stack traces '/data/anr/traces.txt' i/process ( 77): sending signal. pid: 559 sig: 3 i/dalvikvm( 559): threadid=3: reacting signal 3 i/dalvikvm( 559): wrote stack traces '/data/anr/traces.txt' i/process ( 77): sending signal. pid: 559 sig: 3 i/dalvikvm( 559): threadid=3: reacting signal 3 i/dalvikvm( 559): wrote stack traces '/data/anr/traces.txt' i/process ( 77): sending signal. pid: 559 sig: 3 i/dalvikvm( 559): threadid=3: reacting signal 3 i/dalvikvm( 559): wrote stack traces '/data/anr/traces.txt' i/process ( 77): sending signal. pid: 559 sig: 3 i/dalvikvm( 559): threadid=3: reacting signal 3 i/dalvikvm( 559): wrote stack traces '/data/anr/traces.txt' i/process ( 77): sending signal. pid: 559 sig: 3 i/dalvikvm( 559): threadid=3: reacting signal 3 i/dalvikvm( 559): wrote stack traces '/data/anr/traces.txt' i/process ( 77): sending signal. pid: 559 sig: 3 i/dalvikvm( 559): threadid=3: reacting signal 3 i/dalvikvm( 559): wrote stack traces '/data/anr/traces.txt' i/process ( 77): sending signal. pid: 559 sig: 3 i/dalvikvm( 559): threadid=3: reacting signal 3 i/dalvikvm( 559): wrote stack traces '/data/anr/traces.txt' i/process ( 77): sending signal. pid: 559 sig: 3 i/dalvikvm( 559): threadid=3: reacting signal 3 i/dalvikvm( 559): wrote stack traces '/data/anr/traces.txt' w/activitymanager( 77): launch timeout has expired, giving wake lock! w/activitymanager( 77): activity idle timeout activityrecord{411e1ab0 com.asdasd.cd/com.unity3d.player.unityplayernativeactivity} d/dalvikvm( 77): gc_concurrent freed 294k, 11% free 8687k/9671k, paused 5ms+7ms d/dalvikvm( 160): gc_concurrent freed 436k, 8% free 6992k/7559k, paused 4ms+4ms
on installing on android app similar behavior , generates same similar log
i/activitymanager( 289): start {act=android.intent.action.main cat=[android.intent.category.launcher] flg=0x10200000 cmp=com.asdasd.cd/com.unity3d.player.unityplayernativeactivity bnds=[12,433][125,592]} pid 546 i/activitymanager( 289): start proc com.asdasd.cd activity com.asdasd.cd/com.unity3d.player.unityplayernativeactivity: pid=4268 uid=10130 gids={} w/resourcetype( 289): skipping entry 0x7f040010 in package table 0 because not complex! w/resourcetype( 289): skipping entry 0x7f04003d in package table 0 because not complex! d/dalvikvm( 4268): trying load lib /mnt/asec/com.asdasd.cd-1/lib/libmain.so 0x2bde3080 d/dalvikvm( 4268): added shared lib /mnt/asec/com.asdasd.cd-1/lib/libmain.so 0x2bde3080 d/surfaceflinger( 136): release buffer @ 0xcddd0 w/activitymanager( 289): launch timeout has expired, giving wake lock! w/activitymanager( 289): activity idle timeout activityrecord{2c57c1e8 com.asdasd.cd/com.unity3d.player.unityplayernativeactivity}
for gaming better use genymotion dont use avd doesn't support egl rendering , in android 4.4 use dalvik instead of art ... hope point.
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