unity3d - App does not start on Android and force close -


i have created test scene in unity has 1 cube , directional lightening. when installed in avd name of app display , shows nothing...

i not figure out error.. or making application stop running

avd setting used are
target: 4.0.3 api level 15
skin: hvga
ram: 512 vm: 32
internal storage: 200mb
sdcard:2gb

avd screenshort

i/androidruntime(  474): note: attach of thread 'binder thread #3' failed      d/androidruntime(  549):       d/androidruntime(  549): >>>>>> androidruntime start com.android.internal.os.runtimeinit <<<<<      d/androidruntime(  549): checkjni on      d/androidruntime(  549): calling main entry com.android.commands.am.am      i/activitymanager(   77): start {act=android.intent.action.main cat=[android.intent.category.launcher] flg=0x10200000 cmp=com.asdasd.cd/com.unity3d.player.unityplayernativeactivity} pid 549      d/permissioncache(   36): checking android.permission.read_frame_buffer uid=1000 => granted (22624 us)      w/windowmanager(   77): failure taking screenshot (130x195) layer 21005      d/androidruntime(  549): shutting down vm      d/dalvikvm(  549): gc_concurrent freed 99k, 77% free 480k/2048k, paused 0ms+1ms      i/androidruntime(  549): note: attach of thread 'binder thread #3' failed      i/activitymanager(   77): start proc com.asdasd.cd activity com.asdasd.cd/com.unity3d.player.unityplayernativeactivity: pid=559 uid=10041 gids={}      w/networkmanagementsockettagger(   77): setkernelcountset(10041, 1) failed errno -2  i/dalvikvm(   77): jit: resizing jittable 4096 8192      i/armassembler(   36): generated scanline__00000077:03515104_00009002_00000000 [127 ipp] (149 ins) @ [0x413fba80:0x413fbcd4] in 869530 ns      i/process (   77): sending signal. pid: 559 sig: 3      i/dalvikvm(  559): threadid=3: reacting signal 3      i/dalvikvm(  559): wrote stack traces '/data/anr/traces.txt'      d/dalvikvm(  559): trying load lib /mnt/asec/com.asdasd.cd-2/lib/libmain.so 0x41023f78      d/dalvikvm(  559): added shared lib /mnt/asec/com.asdasd.cd-2/lib/libmain.so 0x41023f78      i/process (   77): sending signal. pid: 559 sig: 3      i/dalvikvm(  559): threadid=3: reacting signal 3      i/dalvikvm(  559): wrote stack traces '/data/anr/traces.txt'      i/process (   77): sending signal. pid: 559 sig: 3      i/dalvikvm(  559): threadid=3: reacting signal 3      i/dalvikvm(  559): wrote stack traces '/data/anr/traces.txt'      i/process (   77): sending signal. pid: 559 sig: 3      i/dalvikvm(  559): threadid=3: reacting signal 3      i/dalvikvm(  559): wrote stack traces '/data/anr/traces.txt'      i/process (   77): sending signal. pid: 559 sig: 3  i/dalvikvm(  559): threadid=3: reacting signal 3      i/dalvikvm(  559): wrote stack traces '/data/anr/traces.txt'      i/process (   77): sending signal. pid: 559 sig: 3      i/dalvikvm(  559): threadid=3: reacting signal 3      i/dalvikvm(  559): wrote stack traces '/data/anr/traces.txt'      i/process (   77): sending signal. pid: 559 sig: 3      i/dalvikvm(  559): threadid=3: reacting signal 3      i/dalvikvm(  559): wrote stack traces '/data/anr/traces.txt'      i/process (   77): sending signal. pid: 559 sig: 3      i/dalvikvm(  559): threadid=3: reacting signal 3      i/dalvikvm(  559): wrote stack traces '/data/anr/traces.txt'      i/process (   77): sending signal. pid: 559 sig: 3      i/dalvikvm(  559): threadid=3: reacting signal 3      i/dalvikvm(  559): wrote stack traces '/data/anr/traces.txt'      i/process (   77): sending signal. pid: 559 sig: 3      i/dalvikvm(  559): threadid=3: reacting signal 3      i/dalvikvm(  559): wrote stack traces '/data/anr/traces.txt'      i/process (   77): sending signal. pid: 559 sig: 3      i/dalvikvm(  559): threadid=3: reacting signal 3     i/dalvikvm(  559): wrote stack traces '/data/anr/traces.txt'      i/process (   77): sending signal. pid: 559 sig: 3      i/dalvikvm(  559): threadid=3: reacting signal 3      i/dalvikvm(  559): wrote stack traces '/data/anr/traces.txt'      i/process (   77): sending signal. pid: 559 sig: 3      i/dalvikvm(  559): threadid=3: reacting signal 3      i/dalvikvm(  559): wrote stack traces '/data/anr/traces.txt'      i/process (   77): sending signal. pid: 559 sig: 3      i/dalvikvm(  559): threadid=3: reacting signal 3      i/dalvikvm(  559): wrote stack traces '/data/anr/traces.txt'      i/process (   77): sending signal. pid: 559 sig: 3      i/dalvikvm(  559): threadid=3: reacting signal 3      i/dalvikvm(  559): wrote stack traces '/data/anr/traces.txt'      i/process (   77): sending signal. pid: 559 sig: 3      i/dalvikvm(  559): threadid=3: reacting signal 3      i/dalvikvm(  559): wrote stack traces '/data/anr/traces.txt'      i/process (   77): sending signal. pid: 559 sig: 3      i/dalvikvm(  559): threadid=3: reacting signal 3      i/dalvikvm(  559): wrote stack traces '/data/anr/traces.txt'      i/process (   77): sending signal. pid: 559 sig: 3      i/dalvikvm(  559): threadid=3: reacting signal 3      i/dalvikvm(  559): wrote stack traces '/data/anr/traces.txt'      i/process (   77): sending signal. pid: 559 sig: 3      i/dalvikvm(  559): threadid=3: reacting signal 3      i/dalvikvm(  559): wrote stack traces '/data/anr/traces.txt'      w/activitymanager(   77): launch timeout has expired, giving wake lock!      w/activitymanager(   77): activity idle timeout activityrecord{411e1ab0 com.asdasd.cd/com.unity3d.player.unityplayernativeactivity}      d/dalvikvm(   77): gc_concurrent freed 294k, 11% free 8687k/9671k, paused 5ms+7ms      d/dalvikvm(  160): gc_concurrent freed 436k, 8% free 6992k/7559k, paused 4ms+4ms 

on installing on android app similar behavior , generates same similar log

i/activitymanager(  289): start {act=android.intent.action.main cat=[android.intent.category.launcher] flg=0x10200000 cmp=com.asdasd.cd/com.unity3d.player.unityplayernativeactivity bnds=[12,433][125,592]} pid 546  i/activitymanager(  289): start proc com.asdasd.cd activity com.asdasd.cd/com.unity3d.player.unityplayernativeactivity: pid=4268 uid=10130 gids={}  w/resourcetype(  289): skipping entry 0x7f040010 in package table 0 because not complex!  w/resourcetype(  289): skipping entry 0x7f04003d in package table 0 because not complex!  d/dalvikvm( 4268): trying load lib /mnt/asec/com.asdasd.cd-1/lib/libmain.so 0x2bde3080  d/dalvikvm( 4268): added shared lib /mnt/asec/com.asdasd.cd-1/lib/libmain.so 0x2bde3080  d/surfaceflinger(  136): release buffer @ 0xcddd0  w/activitymanager(  289): launch timeout has expired, giving wake lock!  w/activitymanager(  289): activity idle timeout activityrecord{2c57c1e8 com.asdasd.cd/com.unity3d.player.unityplayernativeactivity} 

for gaming better use genymotion dont use avd doesn't support egl rendering , in android 4.4 use dalvik instead of art ... hope point.


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