rotation - iOS: How I can make edges of sprite smooth when it is rotated? -


i making simple sprite kit game. when rotate sprite edges jagged. try texture images , image assets results same. here code filtering mode:

let sprite = skspritenode(imagednamed: "texturename") sprite.texture!.filteringmode = sktexturefilteringmode.nearest // try .linear 

changing sprite's size original value or smaller scale, result not change.

is possible use antialiased property sprite nodes ? there suggestion? similar problem on link:

make edges of skspritenode smooth after rotation


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