How to load textures in Libgdx? -


i use shoebox make spritesheet. creates 2 files, *.txt , *.png. how can load each texture files in libgdx?

i didn't find information compatibility of libgdx , shoebox texture atlases. think it's better use texturepacker pack textures because it's officially supported.


Comments

Popular posts from this blog

powershell Start-Process exit code -1073741502 when used with Credential from a windows service environment -

twig - Using Twigbridge in a Laravel 5.1 Package -

c# - LINQ join Entities from HashSet's, Join vs Dictionary vs HashSet performance -