c++ - Does C++11 guarantee memory ordering between a release fence and a consume operation? -


consider following code:

struct payload {     std::atomic< int > value; };  std::atomic< payload* > pointer( nullptr );  void thread_a() {     payload* p = new payload();     p->value.store( 10, std::memory_order_relaxed );     std::atomic_thread_fence( std::memory_order_release );     pointer.store( p, std::memory_order_relaxed ); }  void thread_b() {     payload* p = pointer.load( std::memory_order_consume );     if ( p )     {         printf( "%d\n", p->value.load( std::memory_order_relaxed ) );     } } 

does c++ make guarantees interaction of fence in thread consume operation in thread b?

i know in example case can replace fence + atomic store store-release , have work. question particular case using fence.

reading standard text can find clauses interaction of release fence acquire fence, , of release fence acquire operation, nothing interaction of release fence , consume operation.

replacing consume acquire make code standards-compliant, think. far understand memory ordering constraints implemented processors, should require weaker 'consume' ordering in thread b, memory barrier forces stores in thread visible before store pointer, , reading payload dependent on read pointer.

does standard agree?

your code works.

i know in example case can replace fence + atomic store store-release , have work. question particular case using fence.

fence relaxed atomic operation stronger corresponded atomic operation. e.g. (from http://en.cppreference.com/w/cpp/atomic/atomic_thread_fence, notes):

while atomic store-release operation prevents preceding writes moving past store-release, atomic_thread_fence memory_order_release ordering prevents preceding writes moving past subsequent stores.


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