ios - How to follow SCNNode with SCNCamera but don't rotate? -
im trying have camera point @ , follow ship, don't want rotate when ship rotates, how can achieve this?
code far:
let targetnode = scnlookatconstraint(target: ship) targetnode.gimballockenabled = true cameranode.constraints = [targetnode] ship.addchildnode(cameranode) //button click scnaction.rotatetox(0.0, y: 1.0, z: 0.0, duration: 0.5)
( both camera , ship rotate, ship rotate. )
instead of making cameranode child of ship, should update position manually @ each frame based on ship's position.
i posted answer code sample right here.
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