sqlite - How to execute a C# code in Unity 3D? -
this simple question, bit hard unity newbie me.
i have coded this. (see below.)
using unityengine; using system.collections; using mono.data.sqlite; using system.data; using system; public class newbehaviourscript1 : monobehaviour { // use initialization void start () { string conn = "uri=file:" + application.datapath + "/sensor.sqlite"; //path database. idbconnection dbconn; dbconn = (idbconnection) new sqliteconnection(conn); dbconn.open(); //open connection database. idbcommand dbcmd = dbconn.createcommand(); string sqlquery = "select x1 " + "from sport"; dbcmd.commandtext = sqlquery; idatareader reader = dbcmd.executereader(); while (reader.read()) { int value = reader.getint32(0); string name = reader.getstring(1); int rand = reader.getint32(2); } reader.close(); reader = null; dbcmd.dispose(); dbcmd = null; dbconn.close(); dbconn = null; }
}
and saved.
however, not know how execute this. idea? thank you.
you need associate script object (you can use "empty object") , run project.
as posted in comments, best starting point. http://docs.unity3d.com/manual/creatingandusingscripts.html
as quick primer:
start()
ran once upon loading (or "creating" object -- done automatically if add object via gui). update()
ran on every frame render , done fast possible. higher frame rate more executions.
Comments
Post a Comment