ios - xCode - Google Cardboard build failure -
i can build , run cardboard app unity 5 , xcode 6 , works great on iphone 5. however, when hand project off developer gets below error when trying build. he's using xcode 7 beta , iphone 6. assume issue because he's using xcode 7 beta. he's added comments within below log.
- completed reload, in 0.055 seconds built-in distortion correction disabled. causes: [requires opengl] (filename: /users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/unityenginedebug.gen.cpp line: 56) built-in ui layer disabled. causes: [requires opengl] (filename: /users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/unityenginedebug.gen.cpp line: 56) 2015-06-12 15:26:59.290 cardboardtest[12562:2094875] unbalanced calls begin/end appearance transitions <unitylandscaperightonlyviewcontroller: 0x16e0a090>. 2015-06-12 15:27:07.805 cardboardtest[12562:2094875] rotation check?! 3 2015-06-12 15:27:10.807 cardboardtest[12562:2094875] popping automatically 2015-06-12 15:27:10.817 cardboardtest[12562:2094875] rotation station >>>> below logged before crash, after stardust finishes circling, after aulani video supposed start. <<< unloading 3 unused serialized files (serialized files loaded: 0) unloadtime: 10.548125 ms built-in distortion correction disabled. causes: [requires opengl] <<<< opengles.framework included in project. (filename: /users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/unityenginedebug.gen.cpp line: 56) built-in ui layer disabled. causes: [requires opengl] (filename: /users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/unityenginedebug.gen.cpp line: 56) unloading 25 unused assets reduce memory usage. loaded objects now: 621. <<<< closed application running in background on iphone, free available memory. no difference. total: 3.234458 ms (findliveobjects: 0.401500 ms createobjectmapping: 0.034583 ms markobjects: 0.550083 ms deleteobjects: 2.247291 ms)
# # in unity have graphics api set automatic.
the way managed work un-tick automatic graphics api, , put metal below opengles2. seems there's cardboard sdk doesn't work metal rendering pipeline.
it's not ideal should vr mode working!
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